
Sail Crash
Scavengers find a reactivated Federation booster station for magnetic-sail vessels in this Scavenger compatible sci-fi adventure.
- Game system
- Scavenger / Cepheus-compatible
- Adventure type
- Adventure
Adventure overview
Mysterious visitors force a choice: allow arrival or send them toward the sun.
The premise
An irradiated freighter leads scavengers to a reactivated Federation booster station designed for magnetic-sail vessels. The discovery of this functional infrastructure in the wake of an irradiated freighter sets the stage for the adventure. Mysterious approaching visitors present a critical decision point. The players must choose whether to allow these visitors to arrive safely or to send them toward the sun, a choice that carries significant consequences.
Why consider it for your table
This module fits well within the Scavenger or Cepheus-compatible systems, offering a sci-fi scenario with a clear moral dilemma. The setting of a reactivated booster station provides a unique backdrop for exploration and interaction. The binary choice regarding the visitors adds tension and narrative weight to the session. For a GM, the visitor dilemma is a useful point to consider when deciding whether this premise fits the group.
Before you play
The adventure is intended for Scavenger: Caches and Prizes and described as compatible with most Cepheus products. The premise involves specific technological elements like magnetic-sail vessels and a Federation booster station. Review the product details on DriveThruRPG to confirm the exact page count and any additional resources included in the file.
Questions & answers
Where can I buy this adventure?
Use the DriveThruRPG link on this page. GM Craft Tavern does not sell or deliver this adventure.
Are GM Craft Tavern maps or tokens included?
No GM Craft Tavern assets are included through this listing. Check the publisher’s DriveThruRPG page for the actual contents of the adventure.
