RYNE — publisher cover

RYNE

RYNE by Adam Dixon and Thryn Henderson (furtive shambles) is a wild fantasy tabletop roleplaying game powered by the Powered by the Apocalypse (PbtA) engine.

Game system
Powered by the Apocalypse (PbtA)
Product type
Core Rulebooks
Language
English

Product overview

Set in a shifting patchwork world shaped by the broken husks of indifferent god-titans known as Remnants, players explore the emotional bonds between humanity and the colossi. The game features an 'Emotions as Stats' mechanic, spirit rolebooks like the Weaver and Binder, collaborative landscape design, rules for community building, and long-term character development.

A Patchwork World Shaped by Titans

RYNE takes place in ever-changing landscapes warped by colossal Remnants—the remnants of indifferent gods whose domains manifest physically as terrain. Players collaboratively construct territories, from singing jungles to swamps of grief, exploring human survival in the shadows of giants.

Emotional Dice Mechanics and Community Playbooks

Using PbtA narrative rules, character rolls are modified by current emotional states rather than static physical attributes. The game provides spirit-tethered rolebooks like the Weaver and Binder, rules for founding and navigating settlements, and milestone-based character growth.

Questions & answers

What game engine powers RYNE?

RYNE is built on the Powered by the Apocalypse (PbtA) narrative system, utilizing collaborative moves and roll modifiers based on emotional states.

Where can the official RYNE rulebook PDF be acquired?

GMCraft provides catalog coverage, while digital PDF downloads are fulfilled directly through DriveThruRPG.

Core RulebooksPbtAPowered by the ApocalypseFantasyTitansIndie RPG

Explore the full product

Previews, current price and available formats on DriveThruRPG.

Discover on DriveThruRPG (opens in a new tab)

* Affiliate link: GM Craft Tavern may earn a commission from qualifying purchases. Payment, downloads and product support are handled by DriveThruRPG and the publisher.