
RYNE
RYNE by Adam Dixon and Thryn Henderson (furtive shambles) is a wild fantasy tabletop roleplaying game powered by the Powered by the Apocalypse (PbtA) engine.
- Game system
- Powered by the Apocalypse (PbtA)
- Product type
- Core Rulebooks
- Language
- English
Product overview
Set in a shifting patchwork world shaped by the broken husks of indifferent god-titans known as Remnants, players explore the emotional bonds between humanity and the colossi. The game features an 'Emotions as Stats' mechanic, spirit rolebooks like the Weaver and Binder, collaborative landscape design, rules for community building, and long-term character development.
A Patchwork World Shaped by Titans
RYNE takes place in ever-changing landscapes warped by colossal Remnants—the remnants of indifferent gods whose domains manifest physically as terrain. Players collaboratively construct territories, from singing jungles to swamps of grief, exploring human survival in the shadows of giants.
Emotional Dice Mechanics and Community Playbooks
Using PbtA narrative rules, character rolls are modified by current emotional states rather than static physical attributes. The game provides spirit-tethered rolebooks like the Weaver and Binder, rules for founding and navigating settlements, and milestone-based character growth.
Questions & answers
What game engine powers RYNE?
RYNE is built on the Powered by the Apocalypse (PbtA) narrative system, utilizing collaborative moves and roll modifiers based on emotional states.
Where can the official RYNE rulebook PDF be acquired?
GMCraft provides catalog coverage, while digital PDF downloads are fulfilled directly through DriveThruRPG.
