
The Gates of Winter
The Gates of Winter by ARM (Chaosium) is the English edition of the twelfth installment in the 'Three Hills' adventure series for the RuneQuest roleplaying game.
- Game system
- RuneQuest
- Adventure type
- Campaigns, Adventures & Modules
- Language
- English
Adventure overview
Spanning a 15-day assignment at the isolated Pass of the Hill of Needles, what begins as a routine post maintenance job escalates into a tense scenario of survival, resource scarcity, and complex diplomacy with the neighboring Varnosti as a brutal winter storm arrives. The module features investigation of old treaties, storm mechanics, and a detailed NPC cast.
Fifteen Days of Mountain Outpost Isolation
Set at the Pass of the Hill of Needles, characters oversee a remote outpost as winter sets in. What appears to be routine maintenance quickly develops into an intricate crisis of dwindling supplies, structural repairs, unexpected guests, and escalating tensions with the Varnosti.
Documentary Investigation, Storm Rules, and NPCs
The module emphasizes non-violent solutions, old agreements, and negotiations alongside martial readiness. It provides a detailed map of the Pass, player handouts, an event timeline, winter survival rules, multiple resolution branches, and extensive ready-to-use NPC profiles.
Ideas for your table
- A Game Master can incorporate the Pass of the Hill of Needles as an isolated border checkpoint during an overland winter expedition.
- The documentary investigation and treaty dispute can serve as a non-combat diplomatic challenge between rival clans.
Questions & answers
What system and series does this adventure belong to?
This module is designed for the RuneQuest tabletop roleplaying game and serves as the twelfth installment in the Three Hills series.
Where can The Gates of Winter PDF be purchased?
GMCraft features product overviews, while official PDF downloads are available directly through DriveThruRPG and Chaosium.
