
PORTSIDE PREDICAMENT: Capsize At The Pier
PORTSIDE PREDICAMENT: Capsize At The Pier presents a maritime crisis for adventurers at a port: a ship under repair capsizes when a shore crane fails while loading ballast, leaving people potentially trapped aboard.
- Game system
- 5e-compatible
- Adventure type
- Low Level
- Language
- English
Adventure overview
The module is designed as an add-on to an existing campaign, though the caper can also stand alone. Its port details are intentionally adaptable, and the description offers ten suggestions for complications that can lead toward further investigation and intrigue ashore or afloat.
What this product offers
The scenario centers on a vessel undergoing repairs that capsizes at the pier after a shore crane fails while loading ballast. People may be trapped inside, and the adventurers are called to act with only what they have on hand. The description also provides ten suggestions for complications, several connected to follow-on investigation and intrigue.
Suggested use at your table
As a GM, you could introduce the capsizing as a sudden port emergency, then let the party decide how to respond with the resources immediately available. You might use one or more of the suggested complications to connect the rescue to later events. The port is left vague so you can adapt its specifics to your setting.
Ideas for your table
- Suggested use: Present the capsized vessel as an urgent portside problem before the party has time to prepare fully.
- Suggested use: Choose a complication to connect the emergency with a later investigation ashore or afloat.
Questions & answers
What is this product?
It is a maritime caper involving a vessel capsized at a pier, designed as an add-on to an existing campaign or as a stand-alone scenario.
Where can I see the purchase and download options?
Visit the original DriveThruRPG listing to check its current options. Purchases and downloads are handled there, not by GMCraft Tavern.
