Creating DnD maps can be a daunting task, especially if you’re just starting out. Whether you’re aiming for a tactical combat map or a sprawling exploration map, the process can feel overwhelming. But don’t worry! I’m here to guide you through the essentials of DnD map-making, helping you navigate the tools and techniques that will turn your ideas into reality. Together, we’ll explore everything from planning and choosing the right tools to preparing your maps for both virtual tabletops and physical play.
What you’ll learn in this article
- 🎲1Understand the purpose of your DnD map: combat, exploration, or story.
- 🎲2Choose the right tools and platforms for effective DnD map making.
- 🎲3Learn about hand-drawing techniques and best practices for creating maps.
- 🎲4Discover digital workflows for efficient map creation, including DPI settings for print.
- 🎲5Prepare your maps for VTTs like Roll20 and Foundry for online play.
- 🎲6Get tips on printing maps and creating physical handouts for your sessions.
- 🎲7Explore asset management and organization for streamlined map creation.
- 🎲8Understand grid design, scale, and readability for better gameplay experience.
- 🎲9Learn how to create DM-only versions and maintain secrecy in your maps.
- 🎲10Utilize resources and tools to enhance your DnD map-making journey.
- 🎲11Collaborative workflows and versioning
- 🎲12Advanced mapping: multi-level dungeons, 3D, and isometrics
- 🎲13Accessibility, legibility, and print economy
- 🎲14Short procedures and concrete examples
- 🎲15Resources & complementary tools
1. Planning your DnD map
When you embark on crafting your DnD map, the very first step is to clearly define its purpose. Are you creating a combat map for an intense showdown? Or perhaps an exploration map that showcases a sprawling landscape for your players to traverse? Each type of map serves a different function and will dictate how you design it. For instance, combat maps typically require a tactical grid where each square represents 5 feet, allowing for precise movement and positioning of characters. On the other hand, exploration maps might use hexes to denote greater distances, like 6 miles per hex, and should focus on clear landmarks and travel scales.
After determining the purpose, it’s essential to consider the scale, scope, and granularity of your map. This involves deciding how detailed the map needs to be based on the gameplay you envision. For example, if your campaign focuses on the first few sessions, a compact area of 200–300 feet might be ideal, allowing for smooth navigation without overwhelming players. Remember to create thumbnail sketches (small, rough drafts) to block out major features before diving into details; this will help you avoid reworking large areas later. By setting clear boundaries and focusing on key elements, you can ensure your map serves its intended purpose effectively.
1.1 Define purpose: combat, exploration, story beat
Defining the purpose of your map is crucial for its design and effectiveness. Combat maps are typically dense with tactical details, featuring cover and difficult terrain markers to enhance gameplay. For example, if you’re designing a tavern for a brawl, a 6×4 grid with clearly marked obstacles will facilitate exciting encounters. Conversely, exploration maps should prioritize readability; they need to have recognizable landmarks that guide players through the environment without clutter.
The purpose you choose will also influence the density of your map. A combat map may include intricate details like cover locations and traps, while an exploration map might feature fewer landmarks to encourage discovery. Mis-scaling can lead to confusion; for instance, if you create a sprawling map but only plan for a single session, players may feel lost or overwhelmed. To fix this, consider reducing empty spaces and adding encounter zones that can provide structured play opportunities.
1.2 Scale, scope, and granularity decisions
Scale and scope are key components in DnD map planning. Tactical maps should use a scale where 1 square equals 5 feet, while overland maps might use hexes to indicate larger distances, such as 6 miles per hex. Keeping battle maps compact—ideally around 200–300 feet—ensures that gameplay remains fluid and engaging. If your map is too large, it can slow down the action and overwhelm players, so it’s wise to focus on the most relevant areas for your campaign.
Granularity refers to the level of detail in your map. High granularity can enhance realism but may also increase the file size and reduce readability at certain zoom levels, especially in virtual tabletops (VTTs). To strike the right balance, consider your campaign’s arc. For instance, if your players will only explore the first few sessions, keep your scope manageable and focus on the immediate environment. Use a checklist to verify that your scale matches your intended gameplay, ensuring that everything aligns seamlessly.
2. Choosing tools and platforms
Selecting the right tools for your DnD map creation is essential for producing high-quality results. The choice of tools often depends on your specific needs: if you want quick drafts, Dungeon Scrawl is a great option, while Inkarnate and Wonderdraft excel in creating beautiful overland maps. For dungeon maps, DungeonDraft is a solid choice, and for those who prefer free software, GIMP and Inkscape offer versatile raster (pixel-based) and vector (scalable) editing capabilities respectively. Each tool has its strengths, so understanding what you need will help streamline your workflow.
When considering dedicated map builders, it’s important to evaluate their features. For example, Inkarnate is excellent for polished visuals and has a user-friendly interface, making it perfect for beginners. On the other hand, DungeonDraft focuses on tile-based dungeon layouts, allowing for quick assembly of intricate maps. Ultimately, your choice should align with the type of map you want to create, whether it’s for a quick session or a detailed campaign landscape.
2.1 Hand-drawing materials and best practices
If you prefer a hands-on approach, hand-drawing your DnD map can be a rewarding experience. To get started, gather essential materials: a mechanical pencil for precision, fine or medium markers for inking, an eraser for corrections, and graph paper to maintain scale. Once you have your materials ready, begin by sketching your rough layout with pencil. After you’re satisfied with the placement of walls and features, ink over your pencil lines and erase any remaining pencil marks. Remember to scan your completed drawing at a minimum of 300 DPI (dots per inch) for clarity.
Common mistakes can hinder your hand-drawing process. Ensure your walls are consistently thick, clearly mark scale indicators, and plan for elevation changes like stairs. Before digitizing your work, double-check that everything is labeled correctly and that you’ve included annotations for ambiguous areas, such as doors or trap mechanisms. Taking these steps will help you create a clean, professional-looking map that’s ready for digital enhancement.
2.2 Vector vs raster: Inkscape, Illustrator, Photoshop
Understanding the difference between vector and raster graphics is crucial for choosing the right tools for your DnD maps. Vector graphics, created in programs like Inkscape and Illustrator, are made up of paths defined by mathematical equations, allowing for infinite scalability without losing quality. This makes them ideal for creating clean, crisp lines and shapes, such as walls and labels in your maps. On the other hand, raster graphics, which you might create in Photoshop or GIMP, are made of pixels and are best for detailed textures and images, like atmospheric elements or painted backgrounds.
When deciding which type of graphic to use, consider your end goals. For instance, if you plan to print your maps, vector graphics are preferable for their scalability. However, if you want to add intricate textures or painted effects, raster graphics will serve you better. It’s often beneficial to work in vector for layout and then export to raster for styling and final touches. Always keep in mind the minimum resolution targets when rasterizing to ensure your maps look great in both digital and print formats.
2.3 Dedicated map builders: Wonderdraft, Inkarnate, DungeonDraft
Dedicated map builders like Wonderdraft, Inkarnate, and DungeonDraft cater to different mapping needs, so it’s vital to choose the right one for your project. Wonderdraft is particularly useful for creating beautiful overland maps with realistic terrain features and customizable assets. Inkarnate, on the other hand, excels in polished visuals and is browser-based, making it accessible from anywhere. DungeonDraft focuses on tile-based dungeon layouts, allowing for quick and efficient map creation, especially if you need to design complex dungeons with ease.

Each of these tools has its pros and cons. For example, while Wonderdraft offers offline capabilities and a wide variety of assets, it may require a learning curve for new users. Inkarnate is user-friendly but may have limitations on asset customization unless you opt for the Pro version. DungeonDraft’s focus on tiles makes it perfect for dungeons but less suited for overland maps. Weighing these factors can help you select the best tool for your specific mapping needs and streamline your workflow.
2.4 Tile editors and grid tools: Tiled, Pyxel Edit
Tile editors like Tiled and Pyxel Edit are fantastic for creating modular maps, especially if you want to design dungeons or levels that can be reused across multiple sessions. Tiled allows you to create tilemaps easily and export them in formats compatible with various VTTs (Virtual Tabletop platforms), like JSON for Foundry. Pyxel Edit is great for pixel art and creating tile assets, making it ideal for retro-style games or simpler designs.
When using Tiled, consider setting up collision layers and metadata tags for dynamic lighting and object interaction. This will enhance gameplay and ensure that players can interact with your map seamlessly. A good practice is to keep your tile sizes consistent—common dimensions are 48×48 or 64×64 pixels—to ensure that everything aligns correctly on the grid. By utilizing these tools effectively, you can create rich, immersive environments that enhance your DnD sessions.
3. Digital creation workflows
Setting up a streamlined digital creation workflow is essential for efficient map-making. Start by establishing a base or layout layer, which will serve as the foundation for your map. From there, create separate layers for walls, features, and style elements. This organization not only keeps your work tidy but also allows for easy adjustments later on. Use clear and logical naming conventions for your layers, such as “01_layout,” “02_walls,” and “03_props,” to facilitate quick navigation and edits.
When it comes to canvas size, consider the final output you’re aiming for. For VTT maps, a common size is 72 DPI (dots per inch) at resolutions like 1920×1080 or 2560×1440. For print, you should aim for a minimum of 300 DPI to ensure high-quality results. It’s crucial to design at your target DPI from the start to avoid resampling artifacts, which can degrade the quality of your map. Following these guidelines will help you create maps that look great whether played on a virtual tabletop or printed out for in-person sessions.
3.1 Starting a canvas: sizes, DPI, aspect ratios
Choosing the right canvas size and DPI (dots per inch) is critical for your DnD map’s usability. For VTTs, a common DPI is 72, with recommended sizes like 1920×1080 or 2560×1440. If you’re creating a print-ready map, aim for 300 DPI to ensure clarity and detail retention. A good rule of thumb is to decide on your output target—whether it’s for digital play or print—before setting your canvas size and DPI.
When considering aspect ratios, think about the gameplay experience you want to create. Square battlemaps work well for tactical encounters, while widescreen formats may be better suited for expansive overland or exploration maps. For example, if you’re making a small tavern map, a resolution of 1400×900 pixels at 72 DPI would be appropriate. Always double-check your canvas settings before diving into the design process to ensure your map meets your needs.
3.2 Layer organization and naming conventions
Organizing your layers effectively is essential for a smooth mapping process. Recommended layers include Layout, Walls/Doors, Features (props), Style (colors), Grid, and Secrets/DM notes. By keeping these elements separate, you can easily adjust individual aspects of your map without affecting the overall design. It’s also important to maintain a logical naming convention, such as prefixing layers with numbers to indicate their order (e.g., “01_layout,” “02_walls,” etc.).
In addition to naming, consider tagging each layer with metadata that indicates visibility flags and export inclusion. This practice will help streamline your export process, especially when creating separate versions for players and DMs. Be sure to lock your base layers to prevent accidental edits and keep destructive changes on duplicates. By following these practices, you’ll create a disciplined layer scheme that supports fast exports of player and DM variants.
3.3 Using brushes, stamps, and asset palettes
Incorporating brushes, stamps, and asset palettes can significantly speed up your map decoration process while maintaining visual consistency. Use brushes and stamps to quickly add repetitive elements like trees, rocks, or furniture, ensuring that your map looks cohesive. Organizing these assets into themed palettes can also help speed up your workflow. For example, create separate folders for forest, urban, and dungeon assets, documenting their resolution and license information for easy reference.
When designing your asset palettes, test them at various zoom levels in your VTT software to ensure readability and clarity. High-contrast elements are essential for ensuring that players can easily distinguish features on the map during gameplay. Additionally, consider saving custom brush presets for recurring props or biome stamps, which can save you time in future projects. By setting up reusable palettes, you can produce consistent-looking maps quickly and efficiently.
4. Hand-drawn and hybrid techniques
Combining hand-drawn elements with digital techniques can add a unique charm to your DnD maps. Begin by sketching your map on paper using a mechanical pencil, then ink over your drawing to create defined lines. After completing your artwork, scan it at a minimum of 300 DPI to ensure high-resolution quality. Use software like GIMP to clean up the scan, adjusting levels to enhance contrast and clarity. Once cleaned, you can vectorize your sketches in Inkscape using the “Trace Bitmap” feature for a polished digital version.
When merging hand-drawn art with digital tiles, consider maintaining the original hand-drawn files in a separate folder for future edits. This way, you can easily make adjustments or create variations of your map without starting from scratch. Additionally, when overlaying digital tiles, match the color temperature and edge softness to ensure a smooth blend between the two mediums. By following these techniques, you can produce maps that retain the organic feel of hand-drawn art while benefiting from the precision of digital tools.
4.1 Scanning, cleaning, and vectorizing sketches
To create a digital version of your hand-drawn map, start by scanning your artwork at 300 DPI. This high resolution ensures that all details are preserved when you digitize your work. Once scanned, open the image in GIMP and use the “Colors > Levels” tool to enhance contrast and clarity. This step will help you eliminate any unwanted shadows or imperfections that may have occurred during the scanning process. After cleaning, import your image into Inkscape and use the “Path > Trace Bitmap” function to convert your drawing into a vector graphic.

While vectorizing, pay attention to simplifying paths and merging nodes to create clean lines. This will help maintain a consistent wall thickness and overall neatness in your final design. It’s also a good idea to export a master vector file (SVG) for future scaling and modifications. By following these steps, you can effectively transform your hand-drawn sketches into polished digital maps ready for gameplay.
4.2 Combining hand art with digital tiles
Integrating your hand-drawn art with digital tiles can create a unique and visually appealing map. Start by importing your hand-drawn artwork as a texture or background layer in your digital map editor. Once imported, overlay digital tiles and props on top of your hand-drawn elements to create a cohesive look. To achieve a seamless blend, consider adjusting the opacity of the hand-drawn layer or using masks to help integrate the textures naturally.
When placing digital tiles, ensure that you maintain the correct tile size ratio and snap them to the grid for consistency. If necessary, you can convert hand-drawn floor sections into seamless textures to enhance the overall aesthetic. This hybrid approach allows you to preserve the charm of hand-drawn art while leveraging the modularity and functionality of digital tiles, making your maps both beautiful and practical for gameplay.
5. Automation & procedural generation
Using automation and procedural generation tools can significantly speed up your map-making process. Tools like Watabou, Donjon, and Dungeon Scrawl allow you to generate layouts quickly, whether you’re designing dungeons, towns, or entire worlds. After generating a base map, you can import the output into your preferred editing software for tweaks and refinements. This approach saves you time on the initial layout, allowing you to focus on enhancing details and tailoring the map to your campaign.
However, it’s essential to keep in mind that procedural generation has its limitations. The outputs may often lack realistic topography or coherent layouts, requiring manual adjustments for playability. A good practice is to generate multiple variants (3-5) of your map to increase the chances of finding a usable layout. Once you have a satisfactory base, perform a sanity check to ensure that the geography makes sense, such as confirming water flows downhill and that paths lead to meaningful locations.
5.1 Procedural generation tools and examples
Procedural generation tools can streamline the map creation process and provide inspiration. For instance, the Watabou One Page Dungeon generator can quickly produce a dungeon layout that you can further refine in your favorite editing software. Similarly, the Donjon website offers various generators for towns, dungeons, and wilderness areas, allowing you to create diverse environments for your players. For overland maps, Azgaar’s Fantasy Map Generator can help you create detailed continents and biomes, providing a solid foundation to build upon.
When using these tools, it’s important to remember that the generated layouts might need adjustments to fit your campaign’s needs. For example, if you generate a town layout with too few landmarks, you can add additional points of interest that align with your storyline. This iterative approach allows you to leverage the efficiency of procedural generation while ensuring that the final product is tailored to your game.
5.2 Simple scripting and batch export workflows
When you’re creating DnD maps, especially if you’re working with layers in programs like Inkscape or GIMP, automating repetitive tasks can save you a lot of time. Simple scripting allows you to execute a series of commands without manually going through each step. For instance, you can set up a script to export different layers for a player version and a DM version of your map. This is particularly useful if you have multiple maps or versions to manage.
Here’s a quick procedure to set up a batch export in GIMP:
- Duplicate your file: Always start by making a copy of your main file to ensure you don’t lose any original data.
- Toggle layers: Use your layer manager to show/hide the layers you want for the player version and the DM version.
- Export PNGs: Use the export feature to save each version with a standardized naming convention, such as mapname_v1_player.png and mapname_v1_dm.png.
- Use compression tools: After exporting, you can use a tool like TinyPNG to compress your files and ensure they’re under 5 MB for easy use in VTTs (Virtual Tabletop platforms).
By setting up a naming template and using batch export commands, you not only save time but also reduce the risk of confusion with file versions.
6. Asset libraries and management
Maintaining a well-organized asset library is crucial for efficient map-making. Create a clear folder structure that includes directories for assets, versions, and source files. For example, you might have a main folder labeled “Assets,” with subfolders for different themes (e.g., “Forest,” “Urban,” “Dungeon”). Additionally, keep a separate “Versions” folder to track updates and changes to your assets over time. This organization will help you quickly find the assets you need without wasting time searching through disorganized files.
It’s also important to track the licensing of your assets to avoid legal issues. Create a metadata file for each asset that includes essential information such as filename, source URL, license type, author, and allowed uses. This practice ensures that you can easily reference licenses and attribute creators properly. By implementing a robust asset management system, you can scale your projects efficiently while staying compliant with copyright laws.
6.1 Organizing assets: folders, tags, metadata
To keep your asset library organized, use themed folders and maintain a consistent versioning system. For instance, create folders for various asset types, such as “Tiles,” “Props,” and “Textures,” and include version control in your filenames (e.g., “tree_v1.png”). Additionally, implementing metadata files for each asset can enhance organization. Include fields for filename, license, author, source URL, resolution, and intended scale to help you keep track of essential details.
Tagging your assets can also improve searchability. Consider using tags based on themes (e.g., “forest,” “urban”), usage (e.g., “prop,” “tile”), and resolution (e.g., “48px,” “256px”). This will make it easier to locate specific assets when you need them. By establishing a comprehensive asset organization system, you can streamline your workflow and ensure that all assets are readily accessible when creating your maps.
6.2 Naming conventions and version control examples
Creating a clear naming convention for your files is essential for effective version control and collaboration. A recommended format might be “mapname_type_vX_YYYYMMDD.ext,” where “X” represents the version number and the date indicates when the file was last updated. For example, “dungeon_v1_20231229.svg” would indicate the first version of a dungeon map created on December 29, 2023. This approach helps you track changes over time and avoid accidental overwrites.

Additionally, implementing a changelog within your project folder can enhance collaboration. Include entries that summarize changes made, such as “Added secret door in Room 3” or “Updated wall thickness for clarity.” By maintaining a clear versioning system and changelog, you can ensure that everyone involved in the project is informed about updates and modifications, leading to smoother collaboration and fewer misunderstandings.
7. Grid, scale, and readability
When designing your DnD maps, choosing the right grid layout and scale is crucial for gameplay. For tactical maps, each square should represent 5 feet, which will help players accurately gauge movement and positioning during encounters. Aligning tokens to the grid is essential, so ensure that every 5th line is highlighted for readability. This will help players easily track their movements and make strategic decisions during gameplay.
In addition, consider how grid choices affect movement and combat mechanics. For instance, if you have medium or large creatures, they may occupy multiple squares on the grid. Be clear about the rules for fractional squares, as this can impact how players navigate the map. Providing a visual convention, like semi-transparent overlays to indicate reach or movement arcs, can also enhance clarity and understanding during play.
7.1 Grid-snapping, cell size, and encounter grids
Grid-snapping is a vital feature in map editors that allows you to align objects precisely within your grid. When setting up your map, ensure that the cell size matches your target token dimensions, and center-align tokens to the grid centers. This will help maintain consistency across your maps and ensure that players can accurately measure distances and movement during encounters.
To test your grid setup, place a standard 1×1 token and a larger 2×2 token on the grid to verify that they snap correctly. If you encounter misaligned tokens after importing your map into a VTT, check the grid origin and verify that the DPI (dots per inch) and pixels-per-square settings are correct. By following these steps, you can ensure that your tokens align perfectly with your grid, enhancing gameplay and reducing confusion.
7.2 Handling fractional squares and medium/large creatures
When designing your maps, be mindful of how fractional squares and medium or large creatures are represented. For instance, a large creature token, which measures 10 ft × 10 ft, will occupy 2×2 squares on the grid. It’s essential to clarify how reach and movement work for these creatures, particularly when they occupy multiple squares. Providing clear visual conventions, such as semi-transparent overlays for positioning and movement arcs, can help players understand how to navigate the grid effectively.
To enhance clarity, consider stating the token size in the filename or metadata (e.g., “troll_2x2.png”) to ensure that players are aware of the space their character occupies. Additionally, provide examples of how medium or large creatures interact with the grid, such as rules for diagonal movement and measuring reach from edge squares. By establishing clear conventions and guidelines, you can help minimize confusion during combat and ensure a smooth gameplay experience.
8. Preparing maps for VTTs
Preparing your maps for Virtual Tabletop (VTT) platforms is crucial for ensuring a smooth gameplay experience. Start by exporting your maps as PNG files at 72 DPI (dots per inch) and ensure that the grid is visible. This resolution is optimal for online play, as it maintains clarity without resulting in excessively large file sizes. Additionally, keep your file size under 5 MB to ensure compatibility with most VTT platforms.
Once your map is exported, upload it to your chosen VTT and set the scale according to your grid settings. It’s also important to test token snapping after uploading to confirm that everything aligns correctly. If you’re using dynamic lighting features, consider exporting separate “walls only” alpha masks for optimal performance. By following these steps, you can ensure your map is ready for action and that players have a seamless experience during your sessions.
8.1 Export settings, file types, and image optimization
When preparing your maps for export, it’s vital to choose the correct settings and file types for both VTT and print. For VTTs, a PNG file at 72 DPI is recommended, while print-ready files should be exported as PNG or PDF at 300 DPI for high-quality results. Additionally, consider compressing your files with tools like TinyPNG to reduce their size without sacrificing quality. This is particularly important for VTTs, where smaller file sizes can enhance loading speeds and overall performance.
Consider using PNG-24 for full-color maps and PNG-8 for flat-color designs to optimize file size. Most VTT platforms, like Roll20 and Foundry, have specific file size limits—typically under 5 MB for Roll20 and up to 10 MB for Foundry. By adhering to these guidelines, you can ensure that your maps are export-ready and perform well in both digital and print formats.
8.2 Fog of war, dynamic lighting, and token workflows
Integrating advanced features like fog of war and dynamic lighting can elevate your VTT maps significantly. Use VTT tools to create separate layers for walls and fog of war (FOW). When exporting, consider creating a “walls only” alpha mask for dynamic lighting, ensuring that players can only see what their characters would realistically perceive. This adds an exciting layer of strategy to your gameplay, as players must rely on their characters’ perceptions to navigate the environment.
When it comes to token workflows, standardize your token sizes and establish naming conventions to streamline management in your VTT. For example, link tokens to actor sheets in Foundry to maintain consistency across your game. Additionally, keep track of performance by using lower-resolution lighting masks and minimizing collision geometry, as this can significantly speed up rendering times. By preparing your maps with these features in mind, you can create an immersive and engaging experience for your players.
9. Printing and physical handouts
When preparing your maps for print, it’s essential to ensure that they meet the necessary quality standards. Export your maps at 300 DPI to guarantee a high-quality print. For physical maps, consider using A3 or A4 sizes depending on your needs. If your map is large, you can tile it into multi-page PDFs for easier handling. Additionally, consider using grayscale or ink-saving patterns to reduce printing costs, especially if you’re distributing handouts to players.

Another important aspect of printing is the color profile. Convert your files to CMYK (Cyan, Magenta, Yellow, Black) for professional print services, while keeping RGB (Red, Green, Blue) for home printing. Additionally, add a 3–5 mm bleed (extra margin around the edges) to ensure that there are no white borders when the map is trimmed. By following these guidelines, you can produce clear, professional-looking maps that enhance your tabletop experience.
9.1 Export for print: color profiles, bleed, DPI
To export your maps for print, begin by setting the DPI to 300, which is essential for maintaining quality. Use A3 or A4 sizes for your maps, depending on the level of detail required. When exporting, choose the PNG or PDF format for the best results. It’s crucial to convert your files to CMYK color profiles for professional printing, as this will ensure that colors are accurately represented on paper.
Additionally, include a bleed of 3–5 mm on your maps to prevent any white borders after trimming. This small margin ensures that your design extends to the edges of the paper, creating a polished look. Before finalizing your print-ready files, double-check that all elements, including text and graphics, are legible and appropriately scaled for the intended size. By adhering to these steps, you’ll produce high-quality prints that look great on the tabletop.
9.2 Posters, battle mats, and laminated handouts
When creating physical handouts like posters or battle mats, consider the size and material that will best suit your needs. For posters, you can tile your PDF to create a large map that players can reference during gameplay. If you’re opting for a battle mat, export at the actual physical size needed (e.g., 2 feet by 3 feet) at 300 DPI to ensure clarity. Laminating your maps can also add durability, allowing for repeated use and easy erasing of marks.
When printing, consider the type of material you want to use. Vinyl is a popular choice for long-lasting battle mats, while paper is suitable for temporary handouts. If you decide to laminate, look for non-slip options to keep your mats in place during gameplay. By following these guidelines, you can create functional, high-quality physical maps that enhance your tabletop experience.
10. Player vs DM versions and secrecy
Creating separate versions of your maps for players and DMs is essential to maintain surprise and suspense in your campaign. Start by maintaining DM-only layers that contain secrets, traps, and hidden areas. When you’re ready to export, duplicate the file and hide the DM layers for the player version. For the DM version, consider adding annotations and notes that provide context for encounters and story elements.
When exporting, desaturate the player version to create a grayscale map, which helps to obscure secrets that might give players an unfair advantage. Include a legend or key for the DM-only version, detailing important notes and grid coordinates for hidden elements. This way, you can keep your players engaged while ensuring that the DM has all the necessary information to run the session smoothly.
10.1 Creating DM-only layers and notes
To create DM-only layers, you can simply add a dedicated layer for notes and secrets using your mapping software’s text tool. Clearly label this layer as “DM_Notes” or “DM_Secrets” for easy identification. When annotating, use a structured format that includes grid references, the type of secret, potential triggers, and consequences. This approach allows you to keep your notes organized and easily accessible during gameplay.
Lock the DM layers to prevent accidental edits and ensure that they remain intact for future sessions. When exporting, remember to create a searchable PDF of your notes alongside the map, making it easy to reference specific details during gameplay. By following these steps, you can efficiently document secrets and maintain a clear separation between player and DM information.
10.2 Converting to grayscale DM copies with hidden notes (procedure)
To convert your map into a DM copy that includes hidden notes, follow these steps: first, duplicate your original file. Next, desaturate the player version to create a grayscale map. Then, hide any DM layers that contain secrets or notes intended for the DM only. After that, add a separate DM notes layer with relevant annotations and export both versions in appropriate formats—player as a PNG and DM as a PDF for easy access.
Finally, before your session, verify the exported player file to ensure that no hidden layers are visible. This process guarantees that your players have a clear, spoiler-free map while you retain all the necessary details to guide the session effectively.
11. Collaborative workflows and versioning
Collaboration is an essential part of map-making, especially when working with a team of DMs or artists. Utilize cloud storage solutions like Google Drive to share files and manage permissions effectively. Set clear roles within your team, such as assigning a lead editor to manage the main file and limiting the number of active editors to avoid chaos. Establishing a version control policy—where you increment version numbers for major changes, minor edits, or quick fixes—will help keep everyone on the same page.
In addition to version control, maintain a change log to document modifications made to the map. This log should include entries detailing the date, author, summary of changes, and any files affected. By keeping track of updates, you can ensure that all collaborators have access to the latest information and can avoid confusion during the development process.
11.1 Cloud storage, locking files, and permissions
Using cloud storage for your collaborative mapping projects is crucial for maintaining organization and access control. When setting up your cloud folder, assign appropriate permissions to team members—edit access for the lead editor, comment access for collaborators, and view-only access for most players. This setup helps prevent unauthorized changes and ensures that everyone has the necessary access to contribute effectively.

Implementing a file locking or check-out protocol can also enhance collaboration. This practice involves locking files while someone is actively editing them, preventing others from making conflicting changes. By combining these strategies, you can create a smooth workflow that promotes effective collaboration and minimizes disruptions.
11.2 Change logs and map maintenance plan
Maintaining a change log is essential for tracking the evolution of your map over time. Create a simple template that includes fields for the date, author, summary of changes, and files affected. By documenting updates, you can easily reference past modifications and ensure that everyone involved in the project is informed about the latest developments.
Additionally, implement a maintenance plan for your map library. This plan should include regular archiving of old maps, quarterly pruning of unused assets, and scheduled retouches for high-use maps to ensure they remain relevant and usable. By following these practices, you can keep your map library organized and well-maintained, allowing for efficient use in your campaigns.
12. Advanced mapping: multi-level dungeons, 3D, and isometrics
Creating advanced maps, such as multi-level dungeons or 3D environments, can add depth to your DnD campaigns. For multi-level dungeons, it’s essential to clearly mark staircases and connections between floors. You can assign unique IDs to each staircase and keep a cross-reference table in your DM notes to help you navigate between levels. This practice ensures that players can easily find their way between floors and enhances overall gameplay.
While traditional 2D maps are effective, exploring 3D options using tools like Blender can provide visually stunning results. Blender allows you to create detailed models and export orthographic views for use in your campaigns. However, be cautious when using perspective renders for tactical play, as they can confuse movement and line-of-sight mechanics. Instead, focus on creating flat, top-down images that retain playability while adding a unique visual flair.
12.1 Building multi-floor maps and linking staircases
To create effective multi-floor maps, start by clearly marking staircases and connections between levels. Assign a unique ID to each staircase (e.g., Stair_A_floor1 ↔ Stair_A_floor2) and maintain a cross-reference table in your DM notes for easy navigation. This method helps you keep track of connections and ensures players can find their way between different levels without confusion.
Additionally, consider reusing base tiles across levels to maintain consistency in design. When exporting your maps, include combined “stack overview” images that provide a quick reference for DMs during gameplay. By establishing a clear protocol for linking staircases and floors, you can create immersive multi-level dungeons that enhance your players’ experience.
12.2 Using Blender or 3D tools for visual maps
Integrating 3D elements into your DnD maps can enhance visual storytelling and immersion. Use Blender to create 3D models of your environments and export orthographic renders for use in your campaigns. This approach allows you to add intricate details and textures that can elevate the overall aesthetic of your maps. When working in Blender, remember to set your camera to orthographic mode for flat, top-down renders that maintain playability.
While 3D maps can be visually stunning, avoid using perspective renders for tactical gameplay, as they can create confusion regarding movement and line-of-sight. Instead, focus on producing clean, high-resolution top-down images that retain the functionality of traditional 2D maps. By following these guidelines, you can create visually compelling maps that still serve their purpose in gameplay.
13. Accessibility, legibility, and print economy
Creating accessible and legible maps is essential for ensuring that all players can enjoy your DnD sessions. Use colorblind-friendly palettes and large labels (18–24pt) to ensure that text and symbols are easily readable. Additionally, consider incorporating pattern fills for monochrome designs, allowing players to distinguish between different elements without relying solely on color. This practice can enhance the overall experience for players with visual impairments.
When designing for print, consider ink-saving techniques to reduce costs. Instead of using solid color fills, replace them with hatch patterns or lighter tones to conserve ink. Additionally, using grayscale designs can help maintain clarity while saving on printing expenses. By implementing these strategies, you can produce maps that are both accessible and economical, ensuring that all players can engage with the material effectively.
13.1 Colorblind palettes and font sizes
When designing your maps, it’s crucial to consider colorblind-friendly palettes to ensure that all players can engage with the material. Utilize tools like Coolors.co to generate high-contrast color schemes, such as blue and orange combinations, which are generally well-received by those with color vision deficiencies. Additionally, maintain a consistent font size hierarchy, with titles set at 36pt, points of interest (POIs) at 18–24pt, and smaller notes at 12pt to enhance readability.
Testing your maps with colorblind simulators can help ensure that your designs are effective for all players. Additionally, consider printing a grayscale test to verify that all elements are legible in different formats. By prioritizing accessibility and readability, you can create maps that enhance the overall gameplay experience for everyone.
13.2 Ink-saving and grayscale-friendly designs
To create ink-saving maps, consider converting fills to patterns and using lighter tones to reduce ink consumption. For example, use hatching or stippling to represent terrain features instead of solid colors, which can help maintain clarity while saving on printing costs. Additionally, when designing for grayscale, test your maps to ensure that all elements are distinguishable in black and white. This may involve adjusting contrasts and ensuring that important features stand out clearly. By following these strategies, you can produce economical maps that maintain clarity and effectiveness, regardless of the printing format.
14. Short procedures and concrete examples

Creating quick maps can be a lifesaver when you’re pressed for time. Here’s a simple four-step procedure to create a tavern map: First, draw an outer rectangle to define the tavern’s layout. Second, add interior walls to establish rooms and areas. Third, include doors and key features like the bar, tables, and hazards. Finally, label everything clearly to ensure players can navigate the space easily. This method allows you to produce a functional map quickly while maintaining clarity.
In addition to taverns, consider creating a quick wilderness map in a similar fashion: outline the main paths and features, add landmarks like rivers or hills, and label key areas for exploration. This approach ensures that you can provide engaging content for your players, even when time is short.
14.1 Quick tavern map in 4 steps (example)
To create a quick tavern map, follow these four steps:
- Draw the outer rectangle: This will represent the tavern’s overall shape and size.
- Add interior walls: Define the layout of rooms, including the bar, kitchen, and seating areas.
- Include doors and features: Mark entrances, exits, and notable features like the fireplace or stage.
- Label everything clearly: Ensure that players can easily identify key areas and navigate the space.
This compact method enables you to produce a functional tavern map quickly, perfect for impromptu sessions.
14.2 Convert full-color map to DM grayscale (3–5 steps)
To convert your full-color map into a DM-friendly grayscale version, follow these steps:
- Duplicate the original file: This preserves your color version for future use.
- Desaturate the player version: Convert the colors to grayscale to hide secrets.
- Hide DM layers: Ensure that any hidden notes or secrets are not visible in the player version.
- Add DM notes: Create a separate layer with relevant annotations for your reference.
- Export both versions: Save the player version as a PNG and the DM version as a PDF for easy access.
By following this process, you can create a clear player version while retaining all necessary information for your DM notes.
14.3 Exporting to Foundry/Roll20 with correct grid (4 steps)
When exporting your map for use in Foundry or Roll20, follow these four steps:
- Export the map as a PNG at 72 DPI: Ensure that the grid is visible for gameplay.
- Upload the file to your chosen VTT: Follow the platform’s specific upload procedures.
- Set the scale according to your grid settings: Ensure that each grid square matches the intended dimensions.
- Test token snap: Place a few tokens on the map to verify that they align correctly with the grid.
By following these steps, you can ensure that your map is ready for action and that players can navigate it smoothly.
15. Resources & complementary tools
When diving into DnD map-making, having access to the right resources can make a world of difference. Core tools like Dungeon Scrawl, Inkarnate, Wonderdraft, and DungeonFog provide user-friendly interfaces for creating maps of various styles. GIMP and Watabou are also valuable for those looking to customize their designs or generate layouts quickly. Additionally, TinyPNG can help optimize your images for faster loading times on VTTs, ensuring a smoother gameplay experience.
Community resources are equally important. Platforms like the Cartographer’s Guild offer forums for sharing tips and feedback, while Reddit and Discord communities provide spaces for collaboration and asset sharing. Utilizing these resources can enhance your mapping skills and help you connect with other creators who share your passion for tabletop gaming.
Fox’s take
In conclusion, making DnD maps is an exciting journey that enhances your game and engages your players. By following the steps outlined, from planning your map’s purpose to preparing it for VTTs or print, you can create effective and beautiful maps that serve your campaign well. Don’t hesitate to experiment with different tools and techniques, and remember to keep your players’ experience in mind. Now, it’s time to gather your materials, unleash your creativity, and start crafting the perfect map for your next adventure!

FAQ
What’s the easiest way to make a combat-ready DnD map quickly?
Use tools like Dungeon Scrawl or Inkarnate for quick layouts, ensuring grid lines represent 5 feet.
Which file formats and DPI should I use for VTT vs print maps?
Export VTT maps as PNG at 72 DPI; for print, use PDF or PNG at 300 DPI.
How do I create a DM-only version with hidden secrets and notes?
Add a separate layer for secrets, duplicate the file, and hide this layer for the player version.
What tools are best for hand-drawing DnD maps?
Use a mechanical pencil, markers, and graph paper, then scan at 300 DPI for digital use.
How can I prepare maps for VTT platforms?
Export as PNG at 72 DPI, ensuring the grid is visible and under 5 MB for compatibility.
What DPI should I use for printing DnD maps?
Use a minimum of 300 DPI for print to ensure high-quality visuals and clarity.
How can I ensure my maps are accessible?
Use colorblind-friendly palettes and large font sizes for labels to enhance readability.
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